Encoding:     PCM
Rate:         see below
Channels:     Mono (1)
Bit Depth:    8
Byte Signage: Signed
Endianess:    N/A
Decimal:      Integer

Each file has a 8SVX header, but the game uses it as sample data.

Filename|Offset|  Size|Period|PALfrq|Volume|Trigger
--------+------+------+------+------+------+------------------------
klack   |    84|      |   220| 16122|    10|Player steps
        |      |      |      |      |      |Player loses money
moep    |    84|      |   428|  8287|    10|Car visible
telefon |    84|      |   428|  8287|    45|Player calls
sprung  |    84|      |   428|  8287|    50|Player jumps
        |      |      |      |      |      |Child throws
wand    |    84|      |   428|  8287|    50|Ammeter responds
        |      |      |      |      |      |Player knocks on granite
hohlraum|    84|      |   428|  8287|    50|Ball lands
        |      |      |      |      |      |Player knocks on cavity
kabel   |    84|      |   428|  8287|    50|Player drills on gas
        |      |      |      |      |      |Player knocks on power
pruegel |    84|      |   428|  8287|    30|Player fights
rohr    |    84|      |   428|  8287|    50|Obstacle race ends
        |      |      |      |      |      |Player knocks on pipe
bohrer  |    84|      |   428|  8287|    50|Player drills
autotot |    84|      |   428|  8287|    40|Car kills player
telefon |  5084|   296|   300| 11823|    50|Player disarming
        |      |      |      |      |      |Obstacle appears
        |      |      |      |      |      |Ibez speaks
        |      |      |      |      |      |Player sees mail
        |      |      |      |      |      |Rat hurts player
        |      |      |      |      |      |Player moves cursor
        |      |      |      |      |      |Bomb ticks
moep    |     4|      |   381|  9309|    48|A-3
moep    |     4|      |   303| 11706|    48|C#4
moep    |     4|      |   254| 13964|    48|E-4
moep    |     4|      |   190| 18668|    48|A-4
wand    |    84|      |   700|  5067|    60|Bomb explodes